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Sword Art Online

Sword Art Online2.5.4
Date2024-07-22 14:00
Version2.5.4
Size95.8M
Sword Art Online2.5.4
Sword Art Online2.5.4
Sword Art Online2.5.4
Sword Art Online2.5.4

It is a role-playing game based on virtual reality technology. The main platform is the game series released by Bandai Namco Entertainment, as well as the animation and game adapted from the work of the same name by light novel writer Kawahara Reki.

Sword Art Online

Game background and setting:

The background of "Sword Art Online" is set in 2022, in the beta stage of a game called "Sword Art Online". This game, due to the trap of its developer Akihiko Kayaba, prevents more than 10,000 players from logging out of the game, and the death of the character in the game means death in real life. This setting not only increases the tension and immersion of the game, but also explores the profound themes of human nature, freedom, and the ethics of life and death.

Game type and gameplay:

The real "Sword Art Online" game series includes "Sword Art Online: Hollow Realization" and "Sword Art Online: Fatal Bullet", which combine elements of action, role-playing and third-person shooting. For example, "Sword Art Online: Hollow Realization" is a game with a completely original storyline, in which players can customize their characters and use various sword skills and combat skills.

Virtual technology and experience:

In the fictional world of "Sword Art Online", the "NervGear" helmet allows players to fully immerse themselves in the virtual environment and even feel virtual touch and pain. Although such a device does not exist in reality, this setting has inspired people's imagination and expectations for future virtual reality technology.

Game influence and evaluation:

Since its animation in 2012, "Sword Art Online" has quickly become popular around the world, not only driving the craze for light novels and animation, but also having a profound impact on the field of VR games. Palmer Luckey, the founder of real VR devices such as Oculus, also said that it was the popularity of "Sword Art Online" that helped them succeed.

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